PvP Weekend Update – Gotta Love Me Some Southern Cappin’

This weekend’s Call to Arms BG was Strand of the Ancients, which has the potential to be the quickest BG to finish.  It all depends on how quickly you can capture the opposing team’s relic and how quickly you can stop them from grabbing yours.  I read a couple of weeks ago a very helpful and interesting post from Cynwise, explaining the pitfalls of capturing the Southern Graveyard in SotA.  His advice?  Don’t cap it.  I can recall capping the South once, when I was new to PvP, but never really understood the purpose of it until I read Cyn’s post.  Capping the Southern graveyard can put you at a farther rez point if you die, therefore making it difficult to get back to the workshops to grab Demolishers to break down the gates.  I saw this happen twice this weekend, both from an attacking and defending standpoint, and both times it turned the tide of the battle.

Here is a screenshot of my chat box, as the Alliance captures the Southern Graveyard:

The Alliance had us pinned up against the Yellow Gate and they were making great time, but we built our reinforcements at the gate and as the Alliance were dying, they had a longer run back to the Demolishers and we ended up winning as time ran out for them.

Now here’s another chat box shot, this time with the Horde on the attacking end:

As you can see, some of our team members vented their frustration at the South being capped, lol.  The exact same thing happened, only to us; we were making good time, about to take the Yellow Gate down, and we eventually lost because it took too much time to get back to the Demos.  Personally, I think they should remove the South Graveyard completely, as there is only one use for it, but the circumstances have to be right in order to do it, which is outlined in Cyn’s post.

I did get one achievee in SotA, which means I’m no longer on turret duty, yay!

I also got another achievee in AV, before the SotA weekend started.  When I usually get AV as a random, I either go all the way to Vann to take him down once the Alliance towers are destroyed, or I usually help out with recapping our towers when they get assaulted.  This time, I decided to go after one of the harder cheeves in AV.  I’ve always come close to completing this before, but I would always be either a graveyard or tower short.  Finally got lucky and scratched another cheeve off the list, lol.

PvP Weekend Update – Alterac Valley Weekend

Got a late start on Call of Arms: Alterac Valley weekend, I didn’t get to log on until Sunday night.  I had only planned to run a couple of games to cap 4 graveyards to get Alterac Grave Robber.  It took four games, but now I can finally stop capping them, lol.

The Horde went 3-1 in those games, so I figured I’d ride this streak a little bit and see what happens.  And I went 3-0 in the next three.  Go figure. =P

The next game, right before the gates dropped, someone had yelled to turtle in Drek’s room.  I guess most of the players in the group had been zerging and zerging all weekend and wanted something different to do.  Surprisingly, the entire raid held back and didn’t bother to zerg Vanndar Stormpike.  So we took camp in front of the Frostwolf Graveyard and waited for the Alliance to come.  And they came.  And they died….a lot.  It was basically Alliance Farmville for us, the HKs were just piling up.  I figured this was the perfect time to try to go for the Wrecking Ball achievee.  I tried getting this achievement in an awesome Arathi Basin game a couple of weeks back, but came up short, dying twice in that game.  Our AV group had some really great healers that kept our front lines up, and in the final minutes, I finally got that achievee that eluded me the last time, as well as a crap ton of HKs.

A pretty fun PvP night, even if I didn’t get to do it much this weekend, lol.

Edit: Just a quick update.  I needed about 12 more kills to get Loyal Defender, so I finished that up Monday night.  I guess that’s all the easy achievees in AV now, lol.