Scenarios Complete

I meant to post this along with my latest CMN post, but I had to farm for one more achievement to reach my milestone, lol.

It all started a couple of weeks ago, when Navi asked me to help her get the Protected Unga Keg for the Monkey See, Monkey Kill achievement in Unga Ingoo.  We went through several pugs and got all the bosses except for the Keg.  We then brought Cain along for the farming and we eventually found it.

Monkey See, Monkey Kill

I also got another achievement as well as the one for completing 100 scenarios.

The Keg Runner

Queuing Spree

Then it was off to Greenstone Village for quick achievement I didn’t have.

Save it for Later

I’ve never gotten the Crypt of Forgotten Kings as a random Heroic scenario, so Navi queued us up specifically for it.

Heroic: Crypt of Forgotten Kings

Last week was more of the same, this time the scenario we were grinding was the different parts of Binan Village All-Star.  We took Cain with us and later bought Tacky along for the ride.

Binan Village All-Star

With that, Navi finished her scenario achievements, but I still had a couple more to do.  Off to Theramore we went for No Tank You.

No Tank You

And one last one in A Brewing Storm.

The Perfect Pour

Completing all the special achievements from the original scenarios get you another achievement and a nice gift from Mama Stormstout, an Honorary Brewmaster Keg.

Pub Crawl

Honorary Brewmaster Keg

Using the item puts a keg on your back.  It does clash with any weapons or shields you may have sheathed, so it might look funny on your back.

Honorary Brewmaster Keg Image

I actually prefer the Pandaren Brewpack that you can buy from Brewfest.  The keg is bigger and you can actually drink from it and throw drinks to others for them to consume.

Pandaren Brewpack

Pandaren Brewpack Image

So with all those achievements, that got me to 17995 points.  I tried to find a quick one to obtain and thought of ones from Archeology, but I still needed a bunch of Mantid solves to get close to one.

I ran a random heroic on Ras yesterday and got into a really good group that was blasting through Scholomance.  The tank must have needed the achievement from Rattlegore, which is one I needed to.  Woop!

Rattle No More

And with that, I joined the 18,000 point club.

It's Over 18000!

Whew!  Now all I need to catch Luxy is……2000 more….


Silver Lining Scholomance

So after a couple frustrating weeks trying to get a silver in Scarlet Monastery, the CMNs decided to change it up this past weekend and we headed out to Scholomance instead.  We had the usual suspects: me, Navi, Luxy, Aimei (Lush’s monk) and brought Sev along for the run.

One of the longer instances with five bosses to kill, I wasn’t sure we were going to get silver and thought we were going to have a tough time, similar to SM.  But I was wrong.

Our first attempt in Scholo was almost perfect; no one was dying, trash was handled swiftly and even bosses that have given us trouble in the past, Jandice Barov and Rattlegore, went down with ease…..until we got to the last boss, Darkmaster Gandling.

We were making really good time and poised to get a silver, when everything blew up in our faces, literally.  In the Challenge Mode version of this fight, the tank always gets targeted first with Harsh Lesson, unlike the normal version where it is random.  So I was trying to quickly dps myself out of the room so I could grab the ghouls that Gandling summons, but everyone was getting owned as the ghouls exploded on them.  When I was able to aggro the ghouls, I found out that I couldn’t survive the explosion myself, as they pretty much would one-shot me.

Aza, who was listening to us on vent, said that ghouls explode on a timer after being summoned and offered a suggestion to help us out.  He said that Luxy and Sev should set themselves on the second floor of the room, opposite from the stairs, and AoE the ghouls down from above.  Doing this would cause the ghouls to run up the stairs and around the second floor to get to Luxy and Sev, but the ghouls would explode before reaching them.  With the silver medal timer already passed, we practiced Aza’s tactic until we could get Gandling down, getting Aimei and Sev their bronze medals.

Our second attempt went a lot better and Gandling finally went down easily.  Thanks Aza for the tips!

Scholomance Silver Time

Scholomance Silver Complete

I was pretty pumped after that and thought about going back to SM to finish that pos, but it was getting late for Lush and Sev, so we decided to call it there.

Six down and three to go…I can smell the Ancestral Phoenix mount getting closer (and no, I’m not smelling it’s poop =P).

Oh, I did want to mention one about the valor you get from doing Challenge Modes; it definitely beats the hell out of doing the Barrens weekly by yourself, lol.

I managed to cap out on valor last week on Ras first (I’m REEEEALLY enjoying playing my hunter lately, lol), so Arv got to reap the benefits of the 50% extra valor points from the Valor of the Ancients buff.

Completing a Challenge Mode with a medal nets you the following valor:  125 for bronze, 150 for silver and 165 for gold.

So our first Scholo run where we finished with a bronze, I got 188 valor (125 + 63 from VotA).  Our silver medal run netted me 225 valor (150 + 75 from VotA).  And when we finally get gold, that should reward us with 248 valor (165 + 83 from VotA).

And if the daily Challenge Mode quest that’s offered at the Shrine is the same one you’ve just completed, you can earn yourself an additional 80 valor.  With the VotA buff, that would give you 276 valor for a bronze run, 305 valor for a silver run and 328 valor for a gold run.

Not a bad valor haul for a Challenge Mode run, right?  Most bronze medal times are easily obtainable with a good group and as long as you’re careful with the trash and boss pulls, you really won’t have to rush through it as quick.

I think the Barrens and it’s weekly quest just got a little more…barren, lol.

WoW TCG Update – Timewalkers: Reign of Fire

Cryptozoic just released new details about their upcoming expansion to the WoW TCG – Reign of Fire.

The first talks about the loot card distribution:

Time-Lost Relics

The Time-Lost Relics have been rediscovered by the Timewalkers in their journey through the past. Now you have a chance to uncover treasures from the past, as Reign of Fire, the third set in the Timewalkers Block, gives you the chance to open up any Loot Card™ from the previous twenty expansions of the World of Warcraft Trading Card Game!

The odds of opening up a Loot Card has also been improved (to 1:9 packs instead of 1:11 pack). That means you will get four Loot Cards per box, and there’s a whopping four rare Loot Cards per case!

The Reign of Fire Epic Collection will also contain one Loot Card, which can range from common to rare.

As a note, just because a Loot Card was common, uncommon, or rare in its original release doesn’t mean it shares that rarity in Reign of Fire. Some Loot Cards might be easier to obtain than before; others may be a lot harder to acquire.

I had read a rumor about this on another TCG site, so it wasn’t really a surprise to me.  Always good to see the drop rates increase on anything. =)

The next detail is about the crafting cards:

Crafting Cards

Normally, when you open up a booster pack, you have a chance at opening either a hero card or a crafting material. When you collected enough crafting materials, you could send them in for a special promo.

In this set, things have changed. Instead of opening up crafting materials, you might have a chance of opening up the crafting card itself.

That’s right. We’re making it easier for players to gain access to these crafting promos. Rather than collecting the materials needed and then sending them in to us so that you can get your promo, you have a chance to simply open the card in a booster pack!

Now this is pretty cool.  Usually, I’ll have to bundle the different crafting cards together from each set and send them off to Cryptozoic, where it would take 2 to 3 weeks to get the cards back.  Getting it instantly and saving on shipping is a plus.  Here is a couple crafting cards from this set:



And last, probably the most exciting bit of news regarding this set:

God Packs

Some lucky fans may open a booster pack that contains not one, not two, but fifteen Loot Cards – primarily rare Loot cards – instead of the standard cards you expect to open. That isn’t an accident. That’s a God Pack!

God Packs were created internally to be as juiced and as exciting as possible. And they’re very rare. If you open up one of these, then congratulations!

Hoooooooooly shit!  A freakin’ pack that contains nothing but loot cards?  I’m definitely looking forward to snagging one of these, opening booster packs will more exciting that ever, lol!

So make sure to buy your packs or boxes when the set comes out next week, happy loot card hunting!

Deactivating the Dark Animus

Dark Animus

The Lootsaurok must be laughing his ass off from his grave right now.  He knew fully well that the next boss after him wasn’t going to be a cakewalk like he was, lol.

We didn’t have Wok or Zarm Tuesday night, so we started a fresh Throne of Thunder run with me and Tyledres tanking, Van, Slice healing and Pix (Zug), Adoe, Shadeey, Psynite and Ryugan as dps with Sorak flex healing.  I brought Caden for the first few fights and even solo’d Council with him, even though it was really shaky (sorry about that healers, lol).  I had trouble holding onto the bats on Tortos with Caden, so I switched back to Arv and we finished the night killing the turtle and Megaera.

Wednesday night, we got Wok and Zarm back, but Van wasn’t feeling well, so Sorak went heals in her spot and Tyledres switched to dps.  We took Zarm’s lockout from last week, so we started with the Dark Animus.  But before we got to deal with the Animus, we had to deal with those stupid Ritualists first.

Give me the snail trash leading up to Ji-Kun any day, because this trash is horrible and annoying.  For whatever reason, we had trouble with our interrupts last night, with the short-range Ritualists getting their casts off, wiping the raid.  We had lag, DCs and even weird things going on with our AoE interrupts that kept us from killing these guys.  After a good 15-20 minutes, we finally took them out and prepared ourselves for real fight in Dark Animus.

We started off similar to our attempts last week, with Wok and I grabbing two of the small Anima Golems and everyone else grabbing one.  Because we were tanking two Golems, Wok and I had to position ourselves in between both adds to prevent Acceleration Link from happening.  If the two got linked, both adds would gain an attack speed and damage buff that would eventually just smash us.

Instead of activating one of the Massive Anima Golems off the bat like we did last week, we dumped the Anima from some of the small Golems into the disabled Large Anima Golems. The priority was to take one of the two adds from the tanks and the adds attached to Slice, Zarm, Psy and Zug, being careful not to accidentally activate a Large Golem, thus preventing them from using their annoying AoE Crimson Wake on us.

We then took Wok’s add to activate one of the two Massive Anima Golems, leaving the other one alone.  The Massive was brought to the middle of the room, where the remaining small Golems attached to the rest of the raid were killed one by one, filling the Massive.  Our goal was to get the Massive to 36 Anima, so we used a couple of the small disabled Golems around the room to top it off.  Healers had to deal with dispelling Matter Swap, which wasn’t too big of a deal, unless a tank was involved, which would put us out of place from tanking our targets.  The Massive Golems also use Explosive Slam, which does damage to anyone in front of them and applies a debuff that stacks, so we would do a tank swap at around 4 to 5 stacks.

Once the Massive Golem reached 36 Anima, we finally activated the Dark Animus, also bringing him to the middle of the room, but not stacked with the Massive.  The Dark Animus will then begin to drain the Anima from the other Golems in the room.  Every six seconds, the Animus takes one Anima from every Golem, even disabled ones.  When it reaches 100 Anima, the Dark Animus will wipe the raid, acting as the enrage.  So with the Massive being at 36 Anima, this gave us basically 3 minutes and 36 seconds to kill the Animus.

While tanking the Dark Animus, he will cast an Anima Ring, which will apply a damage debuff when you come into contact with one of the spheres.  I had gotten so used to running through them in LFR that it caused a couple wipes while we were working on this fight last week.  So instead, we had the melee dps break the spheres, giving me a lane to run through.  We did a tank swap between the Massive and the Animus after the second or third Anima Ring, when Wok’s Explosive Slam stacks got high.  The other ability the Dark Animus will do is Interrupting Jolt, which does a lot of damage to the raid and interrupts any spell that you’re in the middle of casting.

It took us most of the night, but after everyone got their assignments and positioning straightened out, we finally got our kill.  I was so focused on tanking the Massive Golem that I didn’t realize we were done until the Bonus Loot Roll window came up on the screen, lol.

Dark Animus Down

After our kill shot photo-op, Sorak wanted me to grab a screenshot of his emote for his Spirit “Lyss” Totem.  I think he just misses having our favorite lock in our raids, lol.

Spirit Lyss Totem

That kill puts SR at 9/12, with one more wing to go, the Pinnacle of Storms.  We put some attempts on Iron Qon and got to his second Quillen a couple of times before calling it a night.  I have a feeling this fight is going to take a good number of attempts to finish; the tornadoes in phase 2 bring back bad memories of Alysrazor tornado dodging during Firelands, lol.  Looks like we better pull out our Jordans again for this fight!

She’s a Hordebreaker

Valoree the Hordebreaker

…don’t you mess around with her!

With the Barrens event going away in patch 5.4, I wanted to make sure that I got at least one Alliance toon through the quests in the zone and get probably the best title for an Alliance character in the game, “the Hordebreaker”.  Valoree hit 90 back in April and is my only max-level Alliance toon, so she was going to have the honor of earning the title.

So one day last week, I switched over to Val on Winterhoof to start working on the Barrens quests.  I was doing pretty good on time, moving through the quests pretty quickly, until I reached the weekly 150 material gathering quest, the last one needed to get the title.  Even with the 502 boots from Kun-Lai and a handful of blues, I could only handle four or five mobs at the time without getting totally smashed.  I figured this was going to take more than a day to do, so I was planning on just getting one set of materials done and stopping for the day when I saw someone announce in Barrens chat that they were forming a group to kill the Kor’kron Commanders.

Hold on…a Barrens chat with no trolling or anything vulgar and instead useful?  Unpossible! Lol

Now Arv and Ras never got the pleasure of killing any of the Kor’kron Commanders because the Barrens on Drak’Tharon is just, well…barren.  I’m not sure if it is a CRZ, but even if it was, there was no one around when I was doing the weekly on those two.

So I joined a group that already had four others in it and we proceeded to take out the commanders one by one.  We plowed through each commander quick as more and more Alliance came to help.  Here are the five commanders that we encountered:

Ruka the Eruptor

Ruka the Eruptor

Jessina the Blazing

Jessina the Blazing

Kar Greyskull

Kar Greyskull

Speegle Blasttorch

Speegle Blasttorch

Get out of the fire!

Get out of the fire!

Commander To'karg

Commander To’karg

Killing the commanders nets you a lot more materials than any other mob in the barrens and they even give you all four types of them: stone, oil, wood and meat.  What would have taken days to solo took only hours to complete and soon I had all the materials I needed to complete the weekly for the achievement and title.


For the, Alliance!

For the Hord-…er, Alliance!

So thanks to all my fellow Alliance on da ‘Hoof for making the grind a lot faster and easier.  I think I’ve had enough messin’ around with my Horde spy and it’s time to move back to my Hordies on Drak to prepare them for Garrosh, lol.