After what felt like 6 months of fighting this stupid sack of triceratops poop, Horridon the Horrible has finally fallen to the Shadow Rising sword. I know we have to come back next week to kill him again when everything resets, but I’m damn glad we got this kill under our belts.
We went with three healers for our attempts last night, with making our best attempts with this composition last week. This gave us a good cushion for heals when adds got too crazy and for Jalak’s massive AoE pulses and for an angry enraged Horridon after seeing his master fall.
One thing I did change to help myself for this fight was to turn my nameplates off. I was responsible for add control on the first and third doors and had a difficult time controlling the Drakkari warriors trolls and their frost orbs on the third door. I usually run with nameplates on so that I can grab adds easier when they start running all over the place. With all the graphics and numbers and nameplates cluttering my screen, I couldn’t move the mobs out of range fast enough of the orbs. And with Shadeey throwing in her own frost orb into mix, things just got too crazy. With the nameplates turned off, it made seeing the Drakkaris casting the orbs a lot easier and allowed me to move them out of bad quicker.
We had some really good attempts, getting past the fourth door consistently and even hitting the berserk timer a few times. On our kill attempt, everything was going smooth as we had everyone alive burning down an enraged Horridon, when I suddenly went down with about 30% to go. With our brez already used, it was up to Wok to solo tank the dino. His debuff stacks getting high, Van threw a BoP on him to clear it, but Wok forgot to cancel it and I think Zug got one-shotted by Horridon as he was next highest on threat. So Van yelled at Wok in vent to quickly click it off and shortly afterwards the dino went down. Crazy ending to a crazy fight, lol.
Next up is the Council of Elders, hopefully they won’t take as long to kill as Horridon the Horrible. Good job SR!