WoW TCG Update – Timewalkers: Reign of Fire

Cryptozoic just released new details about their upcoming expansion to the WoW TCG – Reign of Fire.

The first talks about the loot card distribution:

Time-Lost Relics

The Time-Lost Relics have been rediscovered by the Timewalkers in their journey through the past. Now you have a chance to uncover treasures from the past, as Reign of Fire, the third set in the Timewalkers Block, gives you the chance to open up any Loot Card™ from the previous twenty expansions of the World of Warcraft Trading Card Game!

The odds of opening up a Loot Card has also been improved (to 1:9 packs instead of 1:11 pack). That means you will get four Loot Cards per box, and there’s a whopping four rare Loot Cards per case!

The Reign of Fire Epic Collection will also contain one Loot Card, which can range from common to rare.

As a note, just because a Loot Card was common, uncommon, or rare in its original release doesn’t mean it shares that rarity in Reign of Fire. Some Loot Cards might be easier to obtain than before; others may be a lot harder to acquire.

I had read a rumor about this on another TCG site, so it wasn’t really a surprise to me.  Always good to see the drop rates increase on anything. =)

The next detail is about the crafting cards:

Crafting Cards

Normally, when you open up a booster pack, you have a chance at opening either a hero card or a crafting material. When you collected enough crafting materials, you could send them in for a special promo.

In this set, things have changed. Instead of opening up crafting materials, you might have a chance of opening up the crafting card itself.

That’s right. We’re making it easier for players to gain access to these crafting promos. Rather than collecting the materials needed and then sending them in to us so that you can get your promo, you have a chance to simply open the card in a booster pack!

Now this is pretty cool.  Usually, I’ll have to bundle the different crafting cards together from each set and send them off to Cryptozoic, where it would take 2 to 3 weeks to get the cards back.  Getting it instantly and saving on shipping is a plus.  Here is a couple crafting cards from this set:

ancientamber

pterrodaxhatchling

And last, probably the most exciting bit of news regarding this set:

God Packs

Some lucky fans may open a booster pack that contains not one, not two, but fifteen Loot Cards – primarily rare Loot cards – instead of the standard cards you expect to open. That isn’t an accident. That’s a God Pack!

God Packs were created internally to be as juiced and as exciting as possible. And they’re very rare. If you open up one of these, then congratulations!

Hoooooooooly shit!  A freakin’ pack that contains nothing but loot cards?  I’m definitely looking forward to snagging one of these, opening booster packs will more exciting that ever, lol!

So make sure to buy your packs or boxes when the set comes out next week, happy loot card hunting!

WoW TCG Sneak Peak – Timewalkers: Reign of Fire

Reign of Fire booster box image from Cryptozoic

Reign of Fire booster box image from Cryptozoic

Cryptozoic has announced the 21st expansion to the World of Warcraft Trading Card Game – Timewalkers: Reign of Fire.  The scheduled release date is July 23rd, 2013.  This is the third and final set of the Timewalkers Block and will feature 227 cards.  Here is the description of the new set:

Travel back in time to the era of Warcraft 3, as the Timewalkers witness the horrific power of the Burning Legion and its leader, Kil’jaeden. Monstrous players who align themselves with the demonic forces will be rewarded with the new Portal keyword, allowing you to summon more demonic minions with one mighty play. Or you can enlist the power of Medivh the Prophet, one of the two new master heroes in this set, as the former guardian seeks to atone for his grand betrayal by bringing the warring factions together against one common enemy.

With new Humans, Night Elves, Orcs, and Tauren at your disposal, will you assist the Alliance and the Horde in their fight for survival, or will you fight for the monstrous Burning Legion?

For the first time in the history of the TCG, this set will not have any new loot cards.  Instead, all loot cards from prior expansions will be up for grabs, so now you have a chance to pull loot like the D.I.S.C.O., the Flag of Ownership or even the ultra-rare loot cards like the Spectral Tiger mount or Spectral Tiger Cub pet.  I’ve included below all the loot currently available from the TCG and the original set that it came from:

Pets

Mounts

Other

And of course, what’s a TCG set without some great artwork?  Here’s a sample (all images from Cryptozoic):

Ky'lai Darkblood

Ky’lai Darkblood

Drek'thar, Frostwolf General

Drek’thar, Frostwolf General

Zhar'doom

Zhar’doom

Varimathras, Dreadlord Insurgent

Varimathras, Dreadlord Insurgent

So there you have it, Timewalkers: Reign of Fire should be available in a couple of weeks.  I’m a little bummed that there isn’t any new loot cards from this set, but I am excited for a chance to get a Wooly White Rhino, Magic Rooster Egg or any of the Hippogryph mounts from it.  Keeping my fingers crossed and hoping the RCG (Random Card Generator) rolls into my favor, lol.

Ma Ma Ma My Monara

Monara, The Last Queen

As if the trash leading to Horridon wasn’t annoying enough, now we have to deal with this bitch, lol.

After dispatching Jin’rokh Tuesday night, we moved on to deal with the Tormented Spirit trash like we normally do when we noticed a giant quest marker hovering over the first set of stairs.  Walking towards it, we were presented with a quest, Requiem for a Queen, that asked us to put someone named Monara to rest.  Here is a description of the quest:

A chilling breeze sweeps across your body, bringing with it a haunting drape of sadness. Your soul sinks as you hear the faint, melodic cries of Monara, the last Queen of the Mogu.
Her sweet requiem creeps through the air, bending and shaping itself into a spectral hand, reaching for your heart. As it grabs hold, you see a brief flash of Monara’s last moments… her brutal murder by the hand of Lei Shen.
Song turns to sadness and Monara weeps, wailing louder and louder into the darkness.

We then realized we encountered something we haven’t seen since the days of raiding back in Wrath, the weekly raid quests.  Remember when we were tasked with killing Flame Leviathan, or Lord Marrowgar or the snow giant before Lootship or keeping Donovan alive during the Lady Deathwhisperer fight for the week and you got bonus Badges for it?  Yep, these weeklies are back, and for completing the quest, you are rewarded with the Spoils of the Thunder King, which contains gold and either a Blood Spirit or Mote of Harmony. No bonus Valor though, booooo.

So where do you find Monara?  She hovers over the platform after the first set of Tormented Spirits, where the giant Golem usually is.  Be aware of her Shadow Nova ability, which will blast anyone within a short-range of her a ways back.  We learned this the hard way, as most of us got knocked off the platform to our deaths.  After a few attempts and multiple deaths, someone read a forum post that said Monara can be pulled all the way back to Jin’rokh’s room to make killing her easier.

So our normal 20-30 minute Horridon trash turned into close to an hour of frustration.  And that frustration was made worse as we didn’t make significant progress on Horridon himself.  I hate this boss, lol.

Wednesday night, we decided to change it up a bit and do a quick clear of Terrace to get some upgrades that people could use.  And since most of us were swimming in Elder Charms from doing dailies on the Isle of Thunder, this would give us a better chance at getting those upgrades.

To throw a little fun into the mix, Lyss and I gave anyone who healed the Enchanted Plant and kept it alive during the Tsulong encounter 500 gold a piece, for a total of 1000 gold.  I threw a couple heals on the Plant and even Shadeey got into the action by bandaging it in between phases too, lol.  Easy achievement is easy.

Who's Got Two Green Thumbs?

We made quick work of the rest of Terrace, one-shotting the whole raid and some people got a few upgrades.  I even got my normal version of my Sha-touched weapon, Kilrak, Jaws of Terror, from the Sha of Fear to replace my raid finder one.  But I won’t be using though, the one-handed axe I got from Jin’rokh, the Worldbreaker’s Stormscythe, has better stats and a much higher ilvl.  I might need to revisit it laster to see if socketing Kilrak with the legendary gem and upgrading the weapon in 5.3 will make a difference.

After Terrace, we made our way back to Throne of Thunder to work on Horridon a bit.  As we were getting ready to kill the respawned Horridon trash, Wok noticed that Shirl was on the Isle of Giants and he asked if she was killing Oondasta.  She said yes, but the raid she was in had just wiped and were reforming for another shot at the giant T-Rex.  We made a quick decision to head out there for some possible ilvl 522 gear and grabbed Zari along the way.  We made it just in time and killed the beast, with most folks getting their first kills and achievements and even loot.  With 11 of us from the guild in on the kill, we even got the guild achievement too.

Oondasta Guild Run

So back to ToT we went, killing the trash quickly and Monara again, this time wasting no time and brought her straight into Jin’rokh’s room.  We didn’t get to complete the weekly quest again, even though the giant quest marker sat on the stairs taunting us.

We refined our strategy a little bit on Horridon and we made good progress as we were constantly getting to the fourth door.  We made it past the fourth door once, but by then most of the raid was dead.

Maybe it was the upgrades and/or the Oondasta kill, but to me, the feeling last night felt more enjoyable as we made significant progress and we got lots of loot.  We’re getting close, hopefully we can kill this damned triceratops next week. =)

Oondasta Owned

Fighting Oondasta

Last Friday, I saw someone in trade chat trying to get a raid together to take down Oondasta, the giant T-Rex that resides on the Isle of Giants.  I had read earlier that day that Blizz put a hotfix that would make Oondasta spawn more often, so I figured I’d give it a shot.  So I whispered the raid leader to see how many they had in the raid and they told me they were only up to 6 people.  This was a little disheartening, especially since Blizz eliminated CRZ grouping by not giving players from other servers loot on a kill.  And since Drak is such a low population server, getting a decent sized group together would be difficult.

So I decided to queue up for a random LFD instead and after that was done, Van asked me if I wanted to kill the Zandalari Warbringer in Kun-Lai Summit.  While flying out there to meet her, Wok managed to join the Oondasta group and I whispered to him, asking him how many they had in the group.  He said there were about 17 people, so I told him to keep me updated while I help kill the Warbringer with Van.  Van asked me how many it would take to take out the Warbringer and I suggested two or three more dps to make the kill go faster, so she invited Averry and Shirl to come along.  And wouldn’t you know it, the Kun-Lai Warbringer drops the mount, which Shirl won.  Feeling lucky, I suggested that we go for the others in the Jade Forest, Krasarang Wilds, Dread Wastes and Townlong Steppes, but our luck ran out and we didn’t get any of the other Warbringers to drop their mounts, just a whole bunch of insignias and bags of crafting materials.

I had whispered Wok on the way to the Townlong Warbringer and he said that the Oondasta raid was full and that they were heading out to the Isle of Giants.  I told him to let me know how it went and a few minutes later, I got Wok’s DBM automatic message saying that they had wiped on Oondasta at 86%.  Wok was saying that it was pretty much insta-death out there and that he was getting 2 minute rez timers, lol.  On their second attempt, they managed to get to 64%.

After our Zandalari mount farming, I dropped group and headed out to the Isle to see if I could assist with killing Oondasta.  When I got there, there was already a second raid forming, so I joined it and invited Van back.  We only had 22 people in our group, but I figured this would be enough to take Oondasta down, since the raid was getting closer and closer to killing it.

I tried to take on some of the Crushes that Oondasta would lay on the tanks, but I wasn’t able to taunt off and instead kept getting smashed by the Piercing Roars and Spiritfire Beams.  I died four times and ended up with a minute rez timer.

Waiting to Rez

It wasn’t too long after that last death, though, as Oondasta finally bit the dust.

Oondasta Dead

Millions of Years of Evolution vs. My Fist

And for my troubles, I won a sweet ilvl 522 belt, Voolar’s Bloodied Belt.

Voolar's Bloodied Belt

I don’t usually save belts in my bank for future transmogs, most of them are too thin and small to notice, but this is definitely one I’m going to keep.  Look at the teeth on that thing, lol!

Arvash sportin' Voolar's Bloodied Belt

The loot tables for Oondasta are pretty good, so I hopefully I can get in on a few more kills on the dino.  One world boss down, one more left to go, can’t wait for Nalak to drop me some tier gear!

Heart of Fear Complete!

What an exciting week of raiding for Shadow Rising!  Not only did we manage to get a new boss kill this week, we cleared up Heart of Fear and got two new kills!  Congrats guys on a job well done!  This is reminiscent of the night we finished up Mogu’shan Vaults where our first Elegon kill was followed-up by a Will of the Emperor kill to complete the raid.

Shadow Rising Ranking

This puts Shadow Rising as the only guild on Drak’Tharon with a complete clear of both Mogu’shan Vaults and Heart of Fear on normal mode 10 man.  Woot woot!

Rocked the Un’sok

We starting the raiding week wiping all Tuesday night and some more Wednesday on Amber-Shaper Un’sok.  It took a good amount of attempts to get everyone acclimated to the Mutated Construct driving and the timing on the different abilities.  We tried a couple different strats, including stacking Destabilize on Un’sok as high as we could, before pushing him into phase 2.  But in our kill attempt, we deployed the signature “SR brute force” strat by pushing through each phase without worrying about rolling the Destabilize stacks on either Un’sok or the Amber Monstrosity in the first two phases and making sure that every Amber Explosion was interrupted.  We saved our Bloodlust for phase 3 to maximize dps, especially for those who were already Mutated.  Un’sok went down with only seconds left on the Berserk timer and I think Wok, Van, Lyss and I were the only ones left standing, lol.

Amber-Shaper Un'sok Down

For my troubles and with a lucky Elder Charm of Good Fortune roll, I got a pretty sweet one-handed sword, the Scimitar of Seven Stars.

Scimitar of Seven Stars

I wasted no time and after the raid was over, I quickly upgraded it to the 500 ilvl version.  Just a couple more Valor points and I should be able to upgrade it once more to 504.

Eliminating the Empress

Honestly, I don’t remember much of the Grand Empress Shek’zeer fight, it was kind of a blur to me, maybe I was tired lol.  All I remember is that it was a tank and spank fight; Wok and I tanking the Empress and then the both us getting spanked and owned by the adds, lmao.

The ranged and healers did a really good job in handling the Dissonance Fields and Zug threw out his banners to help with the damage when the Fields died.   Wok and I did a tank swap at every 4 stacks of Eye of the Empress, if you get a fifth stack, bad things happen (more on that in a bit).

The problem we were running into was when the adds came out.  In phase 2, the Empress goes and hides and sends us 2 Reavers and 6 Windblades split into two groups for us to deal with.  The damage that they deal on the tanks is pretty insane, you have to utilize every CD you have and healers have to give everything they’ve got to keep them up.  We even had Adoe kite a few of them for a bit just so Wok and I could get some breathing room.  Once Wok and I got the adds under control, the rest of the raid made their Amber Traps from the Sticky Resin on the floor so we could trap the Reavers.  After all the adds are killed, the Empress comes back out and the cycle starts all over again.

Because of our dps, we were able to get the Empress down to 30% and into phase 3 before we got another wave of adds.  This phase got really hectic and I really don’t remember all of the abilities the Empress does, but she still continues applying that Eye of the Empress debuff on the tanks, so tank swapping is still needed.  Remember when I said that bad stuff happens when you get 5 stacks of the debuff?  Yeah, you get mind-controlled by the Empress and it doesn’t wear off until you are killed.  It happened to Wok when he accidentally taunted off me and he turned and started going to town on the rest of the raid.  All is not lost, though.  I called over vent to kill Wok and have him brezzed quickly.  The dps took him out quick and Wok was able to come back in time to taunt the Empress off me.  The funny thing was Zarm thought it was a wipe when Wok got MC’d and actually stopped healing for a bit.  Silly Zarm, it ain’t over until the fat panda sings (good thing Sorak’s mic was turned off, ha!).

After that quick recovery, it was just a matter of time before the Empress went down, no flirting with the Berserk timer either!

Grand Empress Shek'zeer Down

In the pic above from left to right is: Adoe, his pet Gurgie, Sorak, Zarm, Van, me, Zug’s big daddy, Liyhe, Zug, Lyss, Wok and Shadeey.

Heart of Fear Guild Run Complete

An awesome week with my awesome guildies, what more can you ask for?  =)  Next stop, Terrace of Endless Spring!